I love our kindergarten unit on tangrams so I was eager to explore some of the apps that support that type of spatial learning. As a teacher who uses the Grandfather Tang book by Ann Tompert, I would love to find a program that begins with the shapes from that story. We use those templates of the fox, lion, goldfish, etc., in the classroom and the students love to solve the puzzles again and again. So far, I haven't found an app with those shapes or one that ties into that story (and is appropriate and fun for five and six year olds).
I began exploring with My First Tangrams HD. In this app, there are four levels of puzzles. The first level is very simple and each tan is outlined so there is little room for error. The second level shows a tiny picture of the finished puzzle and only one piece is outlined. In order to solve, the user needs to figure out which piece goes where. It goes on to two more levels, one of which is open for free tangram designs.
Ideally, an app would show an outline of the puzzle and leave it to the user to decide how to fill the puzzle with the seven tans. I think the My First Tangrams HD app is too guided. It leaves little room for flexible thinking. One of the great things about the traditional tangrams puzzles is that students need to struggle with the spacing of the tans to complete the picture rather than have a finished puzzle to copy. This only allows them to polish their duplication skills rather than the added spatial math component.
One other challenge with this app is that often a tan appeared as a much smaller version that needed to be placed off center to make the iPad accept completion. For kindergarteners (or anyone) this would become frustrating.
I am still on the search for a better tangram app - I am discovering that many of the apps for children don't have a "snap to" feature for the tans and need precise placement. The apps also don't offer something more than can be achieved by working with the actual Tangrams.
Thursday, February 2, 2012
Wednesday, January 25, 2012
Spell Blocks is “good” and “fun”!
Or so say our students.
Though it does not involve the building of words, we also teach sight words and so we wanted to try this one out.
As the very nature of sight words inhibits their instruction via a purely phonological approach, it makes sense that as you tap on each letter, the letter name is given and not the letter sound.
next word, the use of flagging and random words. The word lists levels offered are: pre-primer, primer, first grade, second grade, and third grade levels.
We tried this app out at the Pre-Primer level and the First Grade level. Children are given blank squares and an assortment of letters (this assortment can be the needed letters out of order OR the needed letters +extra letters if you choose that setting). We opted for only using the needed letters. There is no need for extra letters to confuse our already confused students.
The concept is simple and the children figured it out quickly. A word is said and you drag the letters one at a time to build the word. It will not allow you to drag a letter out of order (say, filling in the “a” in “can” before placing the “c”. It will also not allow you to place an incorrect letter in a spot. As one of our students said, “It won’t let you make mistakes!” I asked her if that was a good thing and she answered in the affirmative. As you move each letter, the name of each letter is said.
A score keeper is visible at the bottom of the screen. For every correct move or placement of a letter, points are earned. For every incorrect attempt, points are deducted. Overall, our students stated that they like this feature. Some in fact, were a little obsessed with it.
As you complete the word correctly, small fireworks go off with some congratulatory audio. The children I asked said they liked this “reward”. The next word will automatically appear if you sent that up (settings) or you can manually flip to the next word. We set the automatic next word setting.
Overall, this app is simple to use and pretty effectively does what it should do. As a replacement for using letter tiles, it is useful only for the teaching of the given words. By using the preset word lists, you can reinforce the acquisition of sight words. Since you are not able to add your own words, you cannot use this app to teach “word building” through familiar word families or patterns. Again, it is only good for the practicing of common sight words.
Suggestions for improvement: I would like for the colors of the letters to be coded. At the moment, they are colored randomly. I would prefer a color for vowels (say, red) and a color for consonants (say,
blue).
I would say that those comments came from our “readers” group.
Nonetheless, a suggestion to make this challenging for our readers could be to encourage the use of the words in context somehow-perhaps after all the words are spelled, the user could be asked to use the various words to fill in a blank in a given sentence.
A suggestion for our non-readers or those more unsteady in their grasp of letter sounds could have a setting that allows some letters to be preset in a given word. In that way, the user has tighter parameters to work within.
In sum-we will be using this app in the future...until something better comes!
Hungry Fish!
Motion Math Hungry Fish has made a big splash in kindergarten!
It's a simple concept - there is a hungry fish and he needs to be fed some bubbles that add up to, or are the same amount as, the number on hungry fish's belly.
Kindergarteners love this app! If you don't combine the bubbles (add the numbers) to equal the needed food number, the fish won't eat it and more bubbles will appear. If the fish doesn't get food, a hint will appear after some time. Eventually, without food, the fish dies and offers the student the chance to try again.
This is a Motion Math app so there are multiple levels and each level has varied degrees of difficulty. There are also some bells and whistles to make it fun - changing the color of the fish, creating new fish, and even caves and Mad Fish eating wrong answers!
This app fits nicely in our program - offering children a chance to explore numbers and an appealing way to practice addition.
I like this app "side by side" with:
* kindergarten addition using physical math manipulatives
* creative group thinking about a real world math application
What I might change... I would like to see the number sentence at the bottom of the screen each time I add bubbles together. Also, Hungry Fish only offers in-app upgrades which makes it difficult to manage bulk purchases in an education setting. (This is also true of Motion Math Zoom.)
It's a simple concept - there is a hungry fish and he needs to be fed some bubbles that add up to, or are the same amount as, the number on hungry fish's belly.
Kindergarteners love this app! If you don't combine the bubbles (add the numbers) to equal the needed food number, the fish won't eat it and more bubbles will appear. If the fish doesn't get food, a hint will appear after some time. Eventually, without food, the fish dies and offers the student the chance to try again.
This is a Motion Math app so there are multiple levels and each level has varied degrees of difficulty. There are also some bells and whistles to make it fun - changing the color of the fish, creating new fish, and even caves and Mad Fish eating wrong answers!
This app fits nicely in our program - offering children a chance to explore numbers and an appealing way to practice addition.
I like this app "side by side" with:
* kindergarten addition using physical math manipulatives
* creative group thinking about a real world math application
What I might change... I would like to see the number sentence at the bottom of the screen each time I add bubbles together. Also, Hungry Fish only offers in-app upgrades which makes it difficult to manage bulk purchases in an education setting. (This is also true of Motion Math Zoom.)
Friday, January 20, 2012
iDevBooks Math Apps
All the apps can be adjusted to an appropriate challenge level. For example, when practicing partial sums students can work with two or three digit numbers and if they make an error, the ‘movement’ simply stops until the correct sum is chosen. There is a logical progression to finding each solution, starting with the largest place value first. Students are given an array of choices from which to choose the correct sum. Scanning the choices takes a moment but the choice is then reinforced with an equation, e.g., 100 + 200 = 300, as the 300 takes its position in the partial sums stack.
In the case of partial products, the app has the students start with the ones. The digits are highlighted to it is clear. The problems have a variety of numbers, including those that often throw students off, such as 50 x 80. The partial quotients app could be improved. While it asks the students to “estimate how many times” the divisor goes into the dividend, for a student just beginning to use partial quotients, it would be better if they were somehow directed to round that dividend before they made that estimate because the beauty of partial quotients is in picking numbers that are easy to work with. For example, in considering how many 3s go into 649, the student is best off first considering how many times 3 goes into 600. Since in this app, there are not choices given, and student must actually type in his or her estimate, it seems the student’s learning is not being supported as well as it could be since many students new to this way of dividing will try to chose numbers they can’t actually multiply in their head. To follow the last example, if the student was somehow prompted to think about how many 3s go into 600, they most naturally would answer 200 and after 600 was subtracted from 649 be prompted again to think about how many times 3 goes into 49. Again, at this point, the students need to be encouraged to choose an “easy number,” that they can multiply in their head, such as 10 or 12. In the end the answer, if it has a remainder as in this example, is presented as a whole number with the remainder written following an upper case R. If the app is to be in keeping with Everyday Math and other standards-based curricula, it would better written as a fraction. This is the natural connection to understanding how those “decimals” appear when dividing on a calculator!
Overall, these are good apps to reinforce classroom work. They don’t teach but they are clear in their presentation and allow students another way to practice on a different medium.
Tuesday, January 10, 2012
Criteria for app Selection
In a nutshell:
We look for three basic qualities in an app (listen up app developers):
*must do more than one thing
*needs to have a settings option so that we can change/personalize it
*should not be over congratulatory (no wild applause/cheers)
Beyond that - we are looking for apps with a dynamic quality so that creativity, thinking, and problem solving come into play. We don't want to apply technology simply for the sake of applying technology.
We look for three basic qualities in an app (listen up app developers):
*must do more than one thing
*needs to have a settings option so that we can change/personalize it
*should not be over congratulatory (no wild applause/cheers)
Beyond that - we are looking for apps with a dynamic quality so that creativity, thinking, and problem solving come into play. We don't want to apply technology simply for the sake of applying technology.
Monday, January 9, 2012
Hooray for Motion Math apps
Motion Math Zoom
http://motionmathgames.com/motion-math-zoom/

This simple app is fast becoming one of my favorites in the classroom. It is a simple and intuitive number line that helps reinforce place value. The students need to move the number line in order to find the space for a particular number that floats down in a bubble. The number line is moved by sliding a finger. To get larger numbers, the student pinches or un-pinches their fingers. Larger numbers are represented by larger animals such as a rhino or dinosaur while smaller numbers are dogs or frogs.
This app has an even more advanced option as numbers can get as small as amoebas (thousandths) and can delve into negative numbers. I especially like the real representation of the animals in addition to the numbers.
My students have been working primarily with the first three levels. In addition to introducing this glimmer of an idea about place value, the students have really been reinforcing number ordering skills and number recognition.
As in all of our favorite apps, this one is self-correcting. It has really nice and appealing graphics and the sounds are not obnoxious or over praising. In addition, this app has scaffolding and support for students who are struggling. The app offers some "clues" if a particular puzzle is not solved in a certain amount of time.
This is a great app for use:
*partnered with learning / filling out / recognizing numbers on a hundreds chart...
*when you are teaching numbers that are greater than or less than...
*once you introduce numbers greater than 10...
http://motionmathgames.com/motion-math-zoom/

This simple app is fast becoming one of my favorites in the classroom. It is a simple and intuitive number line that helps reinforce place value. The students need to move the number line in order to find the space for a particular number that floats down in a bubble. The number line is moved by sliding a finger. To get larger numbers, the student pinches or un-pinches their fingers. Larger numbers are represented by larger animals such as a rhino or dinosaur while smaller numbers are dogs or frogs.
This app has an even more advanced option as numbers can get as small as amoebas (thousandths) and can delve into negative numbers. I especially like the real representation of the animals in addition to the numbers.
My students have been working primarily with the first three levels. In addition to introducing this glimmer of an idea about place value, the students have really been reinforcing number ordering skills and number recognition.
As in all of our favorite apps, this one is self-correcting. It has really nice and appealing graphics and the sounds are not obnoxious or over praising. In addition, this app has scaffolding and support for students who are struggling. The app offers some "clues" if a particular puzzle is not solved in a certain amount of time.
This is a great app for use:
*partnered with learning / filling out / recognizing numbers on a hundreds chart...
*when you are teaching numbers that are greater than or less than...
*once you introduce numbers greater than 10...
Wednesday, December 21, 2011
A Question of Storage and Updating - without a monstrous cart!
The question schools wrestle with, once we find ourselves with a set of iPads and find that teachers and students are happily engaged in using them in their daily classroom life, is how we are going to safely store and easily update these devices?
We have started small with our program, and we decided early that teachers wanted their set of iPads stored in the locked closets in their classrooms. We picked out simple wire baskets from The Container Store and found, with the thin protectors on the backs of the iPads and magnetic covers, six iPads fit comfortably in each bin. If stored with the power access point facing up, then charging and updating the set is easy, although initially I was stuck with updating each iPad, one at a time.
Next was the challenge of how to update multiple iPads at once. We learned while in Maine at the Leveraging Learning Institute, that the Casper-Jamf suite has been great for their huge management needs, with 400 iPads in the program. The down side they have discovered is that few wireless networks are robust enough to update multiple iPads at once, so they have moved to manually updating them after all. In a workshop about managing devices, the usual Bretford cart solution was trotted out. I finally raised my hand and asked, "What if we don't want a huge piece of furniture that will soon become obsolete?" That was when they shared the solutions employed by the innovative educators in Canby, Oregon. They created a "McGyver" solution involving D-Link USB hubs, and stacks of iPads. I have adapted this system using the D-Link hubs (model # DUB-H). With 6 in a basket I can transport them to my iMac, update all 6, then move on to the next set. It's a simple solution, with no major cart purchased, and could be transferred to classrooms with teachers updating their own classrooms sets as they do in the Auburn, Maine program.
If only it were easier to manage the iPads for education! We are still waiting for Apple to simplify our lives by creating enterprise level solutions for these wonderful devices!
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